Final growth simulation
This growth simulation was created for a university assignment where the brief was to create a 3-10 second animation that generates an emotion in the viewer with a detailed, procedurally "greebled" object.
As this assignment had a focus on Vex programming within Houdini there were a few requirements, namely:
- Use "for loop" or "foreach loop" nodes to modify geometry.
- In a wrangle node, use an array attribute to add and retrieve an item.
- In a wrangle node, use a string attribute or function.